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Apple are Embracing VR at WWDC17, Including Vive Demo

At yesterday's highly-anticipated Apple Worldwide Developers Seminar 2017 (WWDC), Apple revealed they are accepting virtual reality (VR) and demonstrated it on the Vive by making it possible for using SteamVR on Macs with their brand-new MacOS, High Sierra.

With a newly-announced exterior GPU, designers and material developers will certainly be able to use a beta of SteamVR and the brand-new MacOS to access the creative power of Vive with their MacBooks.

The combination of support for the Vive headset and an outside graphics card option implies that VR development will obtain a broader, much more Apple-friendly footprint. Apple's vision for high-end computer and encouraging designers matches Vive's vision of providing one of the most sophisticated and immersive room-scale VR out there. The brand-new MacOS Beta and the SteamVR for Mac beta is readily available now with a full release planned for later on in the fall.

The news further places Vive as a world leader in driving the Virtual Reality industry onward. In simply the last month alone, the company has partnered with the world's most noticeable and innovative technology titans including Google, Intel and Apple, that are aligning their Virtual Reality initiatives around Vive. On stage throughout WWDC, Apple demonstrated their dedication to VR utilizing a Vive with ILM and Unbelievable running on a Mac in front of hundreds of programmers.

Vive was developed to be an open and always expanding platform for Virtual Reality. The Vive ecosystem is increasing with efforts consisting of the more than 60 companies in the global Vive X accelerator program that are specifying the future of VR modern technology, products like the Vive Tracker with brand-new content and experiences for Virtual Reality, and Viveport, an equipment agnostic material and distribution platform.

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